Bribery prevents planets from producing any new units. Piracy, for example, generates income from every ship passing through a system and gives you access to certain enemy ship types. Forces Of Corruption appears to be a bold attempt to infuse Empire At War with a radical new gaming mechanic, one that offsets the combat-heavy approach of the original and provides you with a collection of underhand tactics with which to corrupt planets without resorting to too much force (though all-out attacks are still very much an option). Set in the aftermath of A New Hope, this new add-on plants you in the shoes of a chap called Tyber Zann, a mop-haired pirate leader who's decided it's about time the universe sat up and took notice of his criminal consortium. If you're an Empire At War fan gazing hopefully at these pages, it's my misfortune to inform you that Forces Of Corruption falls into the latter category. ![]() ![]() Then, more often than not, they slap you round the chops with a set of unimaginative, tacked-on features, identikit soulless levels and a couple of new units/weapons (delete as appropriate). First they get you all keyed up and clammy with their hype machines, inspiring you to dream of long, wonderful nights spent reacquainting yourself with richly embellished versions of your favourite games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |